Alexander Sereno

Get Xcode Previews Working


A quick rundown on common Xcode Preview issues & their resolution

The Xcode Preview Environment & You

I sweat a lot of blood getting Previews working for IronIQ.

Are you in a similar position? Setup is confusing, & you’re scared?

Thankfully, it’s not too hard to get a great preview environment up & running even for complex applications (SPM, multiple data stacks, etc.)

An initial pitfall

SPM & Multiple Platforms?

If you get the error “when building for watchOS simulator, no library for this platform was found” or “when building for visionOS simulator, no library for this platform was found” the solution is stupid, & easy. Delete any existing scheme for the platform (watchOS & visionOS in my case), creating a new scheme for the platform, and uncheck everything on the main app. It’ll look like this when done correctly:

xcode schemes

This keeps Xcode from polluting your previews for each target - you just have to switch targets before attempting to preview.

Setting up a good Preview Environment

Previews run inside their own little in-memory bubble. Everything your view needs has to be in that bubble. Since its in-memory you don’t want to load too much in, you need a lightweight sandbox to play in. This is where most people fail, since figuring out what each view (and its children) needs creates a ton of complexity for larger apps.

Thankfully, we can simplify this dramatically by making a few smart choices when we create dependencies.

Are you using @Environment or @EnvironmentObject?

All of those objects need to be in our preview’s environment.

First, declare your objects with a preview singleton.
@Observable
class ExampleObject {
    var name: String?

    init(name: String) {
        self.name = name
    }
}

/// I like to only run this on simulators to not pollute prod.
#if targetEnvironment(simulator)
extension ExampleObject {
    static let preview = ExampleObject(name: "Alexander")
}
#endif
Then, add this to the preview’s environment for any view with the dependency.
struct MyView: View {
    @Environment(ExampleObject.self) private var exampleObject
    var body: some View {
        Text("Hello, World!")
    }
}

#if targetEnvironment(simulator)
#Preview {
        MyView()
            .environment(ExampleObject.preview)
}
#endif

But my Preview Environment includes SwiftData, CoreData, & a lot more!

Declare a preview singleton for every one of them, then make a handy ViewModifier to attach to your previews. Every preview that could have a subview depending on an object in the environment needs this modifier, so just toss it on everything.

struct PreviewEnvironment: ViewModifier {
    let localize: String

    func body(content: Content) -> some View {
        content
        #if targetEnvironment(simulator)
            // MARK: - iOS
        .environment(\.locale, .init(identifier: localize))

            #if os(iOS)

                // MARK: Preview Environment Variables

                .environment(ExampleObject.preview)
                .environment(ExampleObject2.preview)

                // MARK: Preview Environment Objects

                .environmentObject(ExampleObservableObject.preview)

                // MARK: Preview ModelContext

                .modelContainer(SDPreviewData.container)

                // MARK: Preview ManagedObjectContext

                .environment(\.managedObjectContext, PersistenceController.singleton.container.viewContext)

                // MARK: - watchOS

            #elseif os(watchOS)
                .environment(ExampleObject3.preview)

            #endif

        #endif
    }
}

extension View {
    /// Create Preview Environment
    ///
    /// Adds test versions of all EnvironmentObjects, Environment variables, and the ModelContext to the Preview
    func previewEnvironment(_ localize: AppLanguage = AppLanguage.en) -> some View {
        modifier(PreviewEnvironment(localize: localize.rawValue))
    }
}

struct MyView: View {
    @Environment(\.modelContext) private var modelContext
    @Environment(\.managedObjectContext) private var viewContext

    @Environment(ExampleObject.self) private var exampleObject
    var body: some View {
        Text("Hello, World!")
    }
}

#if targetEnvironment(simulator)
#Preview {
        MyView()
            .previewEnvironment()
}
#endif

But you just threw in SwiftData & CoreData!

Not to worry, the process is basically the exact same. Make preview instances for any model you have.

@MainActor
enum SDPreviewData {
    static let container: ModelContainer = {
        let schema = Schema([
            ExampleParentModel.self,
            ExampleChildModel.self,
        ])

        let modelConfiguration = ModelConfiguration(schema: schema, isStoredInMemoryOnly: true, cloudKitDatabase: .private("iCloud.app.IronIQ.example"))

        do {
            let container = try ModelContainer(for: schema, configurations: modelConfiguration)
            makeExampleData(container: container)
            return container
        } catch {
            fatalError("Failed to create model container for previewing: \(error.localizedDescription)")
        }
    }()
}


extension SDPreviewData {
    /// Generates examples
    private static func makeExampleData(container: ModelContainer) {

        for exampleChild in 0 ..< 3 {
            let newChild = ExampleChildModel(name: "Child \(exampleChild)")
            for exampleParent in 0 ..< 2 {
                let newParent = ExampleParentModel(name: "Parent \(exampleParent)", child: newChild)
                container.mainContext.insert(newParent)
            }
            container.mainContext.insert(newChild)

        }

        container.mainContext.saveContext()
    }
}

For CoreData, Apple’s boilerplate code includes a preview example you can reference, and our example .previewEnvironment has added the MOC.

Simply ensure that every new state object (such as @Observable / @ObservableObject) you create has a preview singleton in an extension, then add it to our PreviewEnvironment modifier. Every view with the modifier attached gets a correct environment!

Other common pitfalls in the Preview Environment

As stated above, a lot of times you have a view that has a child view with a dependency in the environment. If you don’t add the .previewEnvironment() to the parent view’s preview, its going to crash.

struct MyViewA: View {
    var body: some View {
        VStack {
            Text("Hello, World!")
            MyViewB()
        }
    }
}

struct MyViewB: View {
    @Environment(ExampleObject.self) private var exampleObject
    var body: some View {
        HStack {
            Text("Hey back!")
            Text("from \(exampleObject.name)")
        }
    }
}


#Preview {
    MyViewA()
        .previewEnvironment()
}

The last common issue we’ll talk about today, is previewing Views that can navigate to a view that references the environment. Just wrap the parent view in NavigationStack & attach our handy modifier.


#Preview {
    NavigationStack {
        MyView()
    }
    .previewEnvironment()
}

A small PS. For items that need to be passed to the view directly, you should know to just create example @State’s or whatever inside the #Preview {}.


#Preview {
    NavigationStack {
        @State var exampleObject = ExampleObject.preview
        @State var exampleBinding = false

        MyDependaView(exampleObject: exampleObject, exampleBinding: $exampleBinding)
    }
    .previewEnvironment()
}

The End

Once you’ve set up a previewEnvironment like this, its trivial to get consistent previews working across Xcode. This is by far the smoothest way I’ve been able to set up previews and has made IronIQ a breeze to beautify.